- Binary Lasers have an incorrect heat penalty limit. You can fire 3 without ghost heat.
- Targeting Computers do not impact new weapons.
- Missile speed is reduced to 190 m/s (from 210 m/s) - This change affects the Direct fire speed at the same percentage
- Increased minimum heat penalty limit to 5 (from 4) - Can fire 4 with no penalty
- Increased Acceleration to 24.64 kph/s (from 17.72)
- Increased Deceleration to 21.05 kph/s (from 18.68)
- Increased Turn rate to 50.42 deg/s (from 45.26)
- Energy weapons on the Arms now use the higher secondary arm hardpoint
- Energy weapons on the Arms now prioritize the higher secondary arm hardpoint then lower
- Energy weapons on the Left Arm now prioritize the higher secondary arm hardpoint then lower
- Node values for Clan mechs ONLY are reduced to 16.5% (from 20%)
- Nodes now provide +8 rounds of Hyper Assault Gauss Rifles
- Components on the player and enemy paper doll now flash twice quickly, taking only 0.5 seconds before updating the color on the paper doll, giving the player information about self or enemy damage status much quicker. Currently, paperdoll components flash three times, taking 1.5 seconds before updating the damage status.
- The domination circle indicator on minimap and battle grid now uses a clearer green color with distinct outlines for better visibility on a wide range of maps
- All Variants with Existing Ammo Bonus Quirks
- Included HAG ammo bonus per ton in ammo bonus group at consistent %
- Existing Structure bonuses are increased to +6 on all components
- Added -10% Laser duration
- Added -10% Heat
- Removed 10% Medium laser range
- Removed 10% Medium pulse laser range
- Added 10% Medium laser family range
- Removed 15% Medium laser range
- Removed 15% Medium pulse laser range
- Added 15% Medium laser family range
- Removed -5% Laser range from SO8
- Removed -4% SRM Spread from LA, RA
- Removed -4% LRM Spread from LA, RA
- Added 5% Range in SO8
- Added 15% Missile range in SO8
- Added 20% Missile velocity in SO8
- Added -7.5% Missile spread in LA,RA
- Removed -10% Energy cooldown from SO8
- Removed -10% Ballistic cooldown from SO8
- Increased Existing ammo per ton bonus to +60% per ton in RA (from +40%)
- Increased UAC Jam chance to -25% in RA (from -15%)
- Added -15% Cooldown in SO8
- Added -20% UAC Jam chance in SO8
- Removed -10% LBX cooldown from SO8
- Removed -5% Pulse laser cooldown from RA
- Increased Energy cooldown to -5% in RA (from -2%)
- Increased Existing ammo per ton bonus to +60% per ton in LA (from +40%)
- Increased LBX Spread to -25% in LA (from -5%)
- Added -20% Ballistic cooldown in SO8
- Added +150% UAC 2/5/10 Ammo per ton in SO8
- Added -10% Cooldown in SO8
- Removed +100m Sensor range
- Removed +1s Target decay duration
- Removed -10% Laser cooldown
- Removed 10% Laser range
- Removed -10% Medium laser cooldown
- Removed -30% UAC Jam chance
- Increased Ballistic cooldown to -30% (from -10%)
- Increased Machine Gun RoF to +100% (from +50%)
- Added -30% Weapon jam chance (UAC/RAC)
- Added 20% Target info gathering speed
- Added +100% Rotary Autocannon 2/5 Ammo per ton bonus
- Removed +200m 360-degree target retention range
- Removed +100m Sensor range
- Removed 25% Ballistic velocity
- Removed 30% PPC Velocity
- Increased Machine Gun RoF to +100% (from +50%)
- Added 30% Weapon velocity
- Added 20% Target info gathering speed
- Removed 5% Laser range
- Removed 10% STD and ER Laser Range
- Added 10% Energy range
- Added Laser HSL +2
- Removed +100m Sensor range
- Removed 5% Energy Range
- Removed -10% STD Laser heat
- Added -10% Laser Heat
- Added 20% Target info gathering speed
- Removed 20% Radar deprivation
- Removed 15% UAV Range
- Removed -20% Ballistic cooldown
- Removed -15% Large pulse laser cooldown
- Removed -10% Large pulse laser heat
- Removed -10% Laser cooldown
- Removed -10% Laser Duration
- Removed 20% Medium laser range
- Removed 10% Pulse Laser range
- Increased Machine Gun RoF to +100% (from +50%)
- Added -20% Cooldown
- Added -20% Laser heat
- Added 20% Target info gathering speed
- Removed STD and ER Medium laser HSL +1
- Removed 10% STD Laser range
- Added Medium Laser family Laser HSL +1
- Added 10% Laser range
- Matched Survival quirks to PXH-1K
- Removed 5% Energy range
- Removed 20% Ballistic velocity
- Removed +1 UAV Capacity
- Removed -10% Missile cooldown
- Increased Cooldown to -30% (from -10%)
- Increased Missile ammo per ton bonus to 75% (from 50%)
- Added 20% Weapon velocity
- Added 20% Target info gathering speed
- Removed 20% Radar deprivation
- Removed -15% Ballistic cooldown
- Removed 20% Machine Gun RoF
- Increased LBX Spread to -30% (from -10%)
- Increased LBX Cooldown -30% (from -15%)
- Removed Medium pulse laser HSL +2
- Removed STD and ER Medium laser HSL +2
- Added Medium laser family HSL +2
- Removed Medium pulse laser HSL +1
- Removed STD and ER Medium laser HSL +1
- Added Medium laser family HSL +1
- Removed -15% Ballistic cooldown from SO8
- Removed -15% Laser cooldown from SO8
- Removed -4% Laser duration from SO8
- Added -20% Cooldown in SO8
- Added -30% UAC Jam duration in SO8
- Removed 10% Range from SO8
- Removed 15% AMS RoF from SO8
- Removed 10% Machine Gun RoF from SO8
- Removed -5% Medium pulse laser heat from SO8
- Added 25% Pulse laser range in SO8
- Removed 10% AMS RoF from SO8
- Removed 25% ER PPC Velocity from SO8
- Added 75% Weapon velocity in SO8
- Increased cooldown to -40% in SO8 (from -25%)
- Increased cooldown to -50% in SO8 (from -35%)
- Removed 15% Machine Gun RoF from SO8
- Removed -7.5% Laser heat from SO8
- Added -5% Heat in SO8
- Added 7.5% Mech top speed in SO8
- Removed Medium pulse laser HSL +3
- Removed STD and ER Medium laser HSL +3
- Added Medium laser family HSL +3
- Removed Medium Pulse Laser HSL +1
- Removed STD and ER Medium laser HSL +1
- Removed 10% Medium laser range
- Removed 15% Medium pulse laser range
- Added Medium laser family HSL +1
- Added 15% Medium laser family range
- Removed -15% Medium laser heat
- Removed -15% Medium pulse laser heat
- Added -15% Medium laser family heat
- Removed 10% Medium laser range
- Removed 10% Medium pulse laser range
- Added 10% Medium laser family range
- Removed -2.5% Missile spread from LA and RA
- Removed -5% LBX Spread from LA and RA
- Removed -5% Missile cooldown from LA and RA
- Removed -10% Ballistic cooldown from LA and RA
- Removed 5% LBX velocity from LA and RA
- Removed -2.5% cooldown from LT and RT
- Removed -10% Missile cooldown from SO8
- Increased Weapon velocity to 15% in LT and RT (from 5%)
- Added -7.5% Spread in LA and RA
- Added -10% cooldown in LA and RA
- Added -10% Spread in SO8
- Added -25% Cooldown in SO8
- Removed -2.5% Heat from LT
- Removed 5% Weapon velocity from RT
- Removed -5% Laser duration from SO8
- Increased Heat to -7.5% in RT (from -2.5%)
- Increased Laser duration to -10% in LT (from -5%)
- Increased PPC velocity to 15% in RA (from 10%)
- Added Energy weapon HSL +1 in SO8
- Removed -2.5% Heat from RT
- Removed -2.5% Cooldown from LT
- Removed -5% Energy heat from SO8
- Removed -5% Laser duration from SO8
- Increased Heat to -7.5% in LT (from -2.5%)
- Increased Cooldown to -7.5% in RT (from -2.5%)
- Increased Laser duration to -5% in LA and RA (from -2.5%)
- Added -10% ER Laser cooldown in SO8
- Added -5% ER Laser duration in SO8
- Removed -2.5% Heat from RT
- Removed -2.5% Cooldown from LT
- Removed -5% Ballistic cooldown from SO8
- Removed 10% Turn rate from SO8
- Increased weapon velocity to 15% in LT (from 5%)
- Increased Range to 10% in RT (from 5%)
- Increased UAC Jam chance to -50% in LA (from -20%)
- Added -25% UAC Jam duration in LA
- Added -25% UAC Jam duration in SO8
- Added -10% Heat in SO8
- Added +20% Torso yaw and pitch speed boost in SO8
- Removed -2.5% Cooldown from LT and RT
- Increased Missile cooldown to -10% in LA (from -5%)
- Increased Ballistic cooldown to -15% in RA (from -10%)
- Increased Cooldown to -30% in SO8 (from -25%)
- Added +15% Torso yaw and pitch speed boost in LT and RT
- Added -10% Spread in LA
- Added -10% Spread in SO8
- Removed -5% Energy cooldown from LA
- Removed 5% Turn rate from SO8
- Removed -10% Energy cooldown from SO8
- Increased Laser duration to -5% in LA (from -2.5%)
- Added -5% Energy heat in LA
- Added -10% Cooldown in SO8
- Added 25% Missile velocity in SO8
- Removed 5% LBX Velocity from LA and RA
- Removed -5% LBX Spread from LA and RA
- Removed -10% Energy cooldown from SO8
- Removed 5% Turn rate from SO8
- Increased Ballistic cooldown to -15% in LA and RA (from -10%)
- Increased LT and RT Armor bonus to +20 (from +15)
- Added -7.5% Spread in LA and RA
- Added -10% Cooldown in SO8
- Added 15% Weapon velocity in SO8
- Removed -5% Medium laser heat
- Removed -5% Medium pulse laser heat
- Added -5% Medium laser family heat
- Removed Medium pulse laser HSL +2
- Removed STD and ER Medium laser HSL +2
- Added Medium laser family HSL +2
- Removed -15% Ballistic cooldown
- Removed -10% Missile cooldown
- Removed -5% Laser duration
- Added -15% Cooldown
- Matched survival quirks to ANH-1A
- Matched survival quirks to ANH-1A
- Fixed a Typo in Laser Family HSL quirk names
- Generic UAC Jam chance quirk now shows as “UAC Jam Chance” in the quirk list instead of just “Jam Chance”
- Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_421.zip
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game