Weekly Screenshot
by InnerSphereNews in [ Developer Blogs ] on, May 3, 2012 10:20 AM UTC
You've all asked for proof, so here it is - this is from a four versus four we did this week, featuring myself (your CM), Bryan, Russ, Paul, Dennis, David, Omid, and Ricky. The battles were fast, and also...
Looking Ahead: May
by InnerSphereNews in [ Developer Blogs ] on, May 1, 2012 3:16 PM UTC
Hi Everybody! We wanted to give you an update on what’s going on over here at Piranha, how work on MechWarrior Online is going, and what to expect this month from us. We’ve skipped the usual...
Community Q&A 6 - MechLab
by InnerSphereNews in [ Developer Blogs ] on, Apr 18, 2012 10:00 AM UTC
Participants: Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech® Rules Bryan Ekman - Creative Director – Head...
Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn
by InnerSphereNews in [ Developer Blogs ] on, Apr 11, 2012 10:12 AM UTC
MechWarrior® Online™: First things first - give us a quick auto-biography. [DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware,...
Dev Blog 6 - MechLab
by InnerSphereNews in [ Developer Blogs ] on, Apr 4, 2012 10:00 AM UTC
As per usual, the features described in this blog are susceptible to change and are not necessarily final. MechLab is a game interface which allows players to customize their BattleMech loadouts and visual...
April Is Mech Warfare Month (Pt. 2) + MechLab
by InnerSphereNews in [ Developer Blogs ] on, Apr 2, 2012 3:45 PM UTC
Developer Blog 6 - MechLab April 4th: MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech,...
BattleMech 8 - Awesome
by InnerSphereNews in [ Developer Blogs ] on, Mar 28, 2012 10:00 AM UTC
While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently....
GDC Interview
by InnerSphereNews in [ Developer Blogs ] on, Mar 23, 2012 11:55 AM UTC
Participants: Dennis deKoning - Art Director Matt Craig – Technical Director Russ Bullock - President of Piranha Games Bryan Ekman – Creative Director Matt Newman – Production Garth...
Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski
by InnerSphereNews in [ Developer Blogs ] on, Mar 21, 2012 10:00 AM UTC
MechWarrior® Online™: First things first, give us a quick biography. [THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago. [EVAN HALIM] I’ve...
Developer Answers 5 - 'Mech Warfare
by InnerSphereNews in [ Developer Blogs ] on, Mar 14, 2012 10:05 AM UTC
Participants:Matt Craig - Technical Director - Head of Engineering Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech®...